I’m a media artist with a background in media studies and digital humanities. In my art practice I am fascinated by the ways contemporary society tends to take everyday technological objects for granted. What is technology? What are the effects of user-friendly interfaces? How do we use technology? How should we use it? My work begins at the physical site of these everyday interfaces—taking them apart, breaking them, or reinventing them in ways that draw attention to what’s inside the black boxes of our devices and foreground what is usually hidden. Repurposing and creating electronic pieces to draw attention to the materials they consist of, my work traces the physicality of production and manufacturing, the relationships between our bodies and the technologies that surround them, as well as the labour and social justice issues that these seemingly banal objects are entangled with.
Below is an overview of articles, chapters, and blog posts I’ve published:
“Embodied Technologies: Physical Computing History, Practice, and Effects,” with Shaun Macpherson. The Routledge Companion to Media Studies and Digital Humanities. Ed. Jentery Sayers. New York: Routledge, 2017 (forthcoming).
“Glitch Console.” Making Humanities Matter. Ed. Jentery Sayers. Minneapolis: University of Minnesota Press, 2017 (forthcoming).
“Gaming the Edition: Modelling Scholarly Editions through Videogame Frameworks.” with Jon Saklofske, Alex Christie, Sonja Sapach, John Simpson and the INKE Research Team. Digital Literary Studies 1.1 (2016). https://journals.psu.edu/dls/article/view/59703/59905
“Developing an Open, Networked Peer Review System.” Scholarly and Research Communication 6.2 (2015). http://src-online.ca/index.php/src/article/view/205
“Subtractive Manufacturing and the Kits.” Maker Lab in the Humanities. 18 Feb. 2015. http://maker.uvic.ca/subtractive/
“Making Media Art as Feminist Practice.” Maker Lab in the Humanities. 15 Feb. 2015. http://maker.uvic.ca/cases/
“Designing a Case for a Kit.” Maker Lab in the Humanities. 6 Nov. 2014. http://maker.uvic.ca/cases/
“Peer Review Personas,” with Jentery Sayers. Journal of Electronic Publishing 17.3 (2014). http://quod.lib.umich.edu/j/jep/3336451.0017.304?view=text;rgn=main
“The Kits for Cultural History at HASTAC 2014.” Maker Lab in the Humanities. 5 Sep. 2014. http://maker.uvic.ca/lima/
“Our Popup Makerspace at HASTAC 2014,” with Shaun Macpherson, Katie McQueston, and Jentery Sayers. Maker Lab in the Humanities. 11 Sep. 2014. http://maker.uvic.ca/lima2/
“Circuit Bending Videogame Consoles as a Form of Applied Media Studies.” New American Notes Online 5 (2014). http://www.nanocrit.com/issues/5/circuit-bending-videogame-consoles-form-applied-media-studies
“Debuting Our Early Wearables Kit.” Maker Lab in the Humanities. 3 Feb. 2014. http://maker.uvic.ca/debut/
“A Select Annotated Bibliography Concerning Game-Design Models for Digital Social Knowledge Creation,” with Alyssa Arbuckle, Matthew Hiebert, Ray Siemens, et al. Studies in Book Culture / Mémoires du Livre 5.2 (2014). http://www.erudit.org/revue/memoires/2014/v5/n2/1024783ar.html?vue=plan
“Social Knowledge Creation: Three Annotated Bibliographies,” with Alyssa Arbuckle, Matthew Hiebert, Ray Siemens, et al. Scholarly and Research Communication 5.2 (2014). <http://src-online.ca/index.php/src/article/view/150>. “Publish This Kit (Part 1).” Maker Lab in the Humanities. 25 Jul. 2013. http://maker.uvic.ca/kit1/
“Kits for Cultural History.” Maker Lab in the Humanities. 20 Sep. 2013. http://maker.uvic.ca/kch/